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UE5C++多人射击游戏课程 -3. Player Bookkeeping
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1. Introduction
2. About this Course
1. Multiplayer Concepts
2. Testing Multiplayer
3. LAN Connection
4. Online Subsystem
5. Online Sessions
6. Configure For Steam
7. Accessing the Online Subsystem
8. Creating a Session
9. Setup for Joining Game Sessions
10. Steam Regions
11. Joining the Session
12. Creating a Plugin
13. Creating our Own Subsystem
14. Session Interface Delegates
15. The Menu Class
16. Accessing our Subsystem
18. Create Session
19. Callbacks to our Subsystem Functions
20. More Subsystem Delegates
21. Join Sessions from the Menu
22. Tracking Incoming Players
24. Path to Lobby
25. Polishing the Menu Subsystem
2. Project Creation
5. Testing an Online Session
7. Assets
9. Retargeting Animations
10. Blaster Character
11. Camera and Spring Arm
12. Character Movement
13. Animation Blueprint
14. Seamless Travel and Lobby
15. Network Role
1. Weapon Class
2. Pickup Widget
3. Variable Replication
4. Equipping Weapons
5. Remote Procedure Calls
6. Equipped Animation Pose
7. Crouching
8. Aiming
9. Running Blendspace
10. Leaning and Strafing
11. Idle and Jumps
12. Crouch Walking
13. Aim Walking
14. Aim Offsets
15. Applying Aim Offsets
16. Pitch in Multiplayer
17. Using our Aim Offsets
18. FABRIK IK
19. Turning in Place
20. Rotate Root Bone
21. Net Update Frequency
22. Crouch Unequipped
23. Rotating Running Animations
24. Footstep and Jump Sounds
1. Projectile Weapon Class
2. Fire Montage
3. Fire Weapon Effects
4. Fire Effects in Multiplayer
5. The Hit Target
6. Spawning the Projectile
7. Projectile Movement Component
8. Projectile Tracer
9. Replicating the Hit Target
10. Projectile Hit Events
11. Bullet Shells
12. Shell Physics
2. Blaster HUD and Player Controller
3. Drawing the Crosshairs
4. Crosshair Spread
5. Correcting the Weapon Rotation
6. Zoom While Aiming
7. Shrink Crosshairs when Aiming
8. Change Crosshairs Color
9. Extending the Trace Start
10. Hitting the Character
11. Smooth Rotation for Proxies
13. Automatic Fire
14. Testing the Game
1. Game Framework
2. Health
3. Update Health in the HUD
4. Damage
5. Blaster Game Mode
6. Elim Animation
7. Respawning
8. Dissolve Material
9. Dissolving the Character
10. Dissolving with Curves
11. Disable Movement when Elimmed
12. Elim Bot
13. On Possess
14. Blaster Player State
15. Defeats
1. Weapon Ammo
2. Can Fire
3. Carried Ammo
4. Displaying Carried Ammo
5. Reloading
6. Reloading Combat State
7. Allowing Weapon Fire
8. Updating Ammo
9. Reload Effects
10. Auto Reload
1. Game Timer
2. Syncing Client and Server Time
3. Match State
4. On Match State Set
5. Warmup Timer
6. Updating Warmup Time
7. Custom Match States
8. Cooldown Announcement
9. Restart Game
10. Blaster Game State
1. Rocket Projectiles
2. Rocket Trails
3. Spawning Rocket Trails
4. Rocket Movement Component
5. Hit Scan Weapons
6. Beam Particles
7. Submachine Gun
8. Strap Physics
9. Shotgun
10. Weapon Scatter
11. Sniper Rifle
12. Sniper Scope
13. Grenade Launcher
14. Projectile Grenades
15. Reload Animations
16. Shotgun Reload
17. Weapon Outline Effect
18. Grenade Throw Montage
19. Weapon Attachment while Throwing Grenades
20. Grenade Assets
21. Showing the Attached Grenade
22. Spawning Grenades
23. Grenades in Multiplayer
24. Grenades in the HUD
1. Pickup Class
2. Ammo Pickups
3. Buff Component
4. Health Pickup
5. Healing the Character
6. Speed Buffs
7. Jump Buffs
8. Shield Bar
9. Updating the Shield
10. Shield Buffs
11. Pickup Spawn Point
12.Adding Spawn Points to the Level
13. Spawn Default Weapon
14. Secondary Weapon
15. Swap Weapons
16. Drop the Secondary Weapon
1. Lag Compensation Concepts
2. High Ping Warning
3. Local Fire Effects
4. Show the Widget Locally
5. Replicating Scatter
6. Replicating Shotgun Scatter
7. Shotgun Fire RPCs
8. Client-Side Prediction
9. Client-Side Predicting Ammo
10. Client-Side Predicting Aiming
11. Client-Side Predicting Reloading
12. Server-Side Rewind
13. Lag Compensation Component
14. Hit Boxes
15. Frame Package
16. Saving a Frame Package
17. Frame History
18. Rewinding Time
19. Interp Between Frames
20. Confirming the Hit
21. Score Request
22. Server-Side Rewind for Shotguns
23. Confirming Shotgun Hits
24. Shotgun Score Request
25. Requesting a Shotgun Hit
26. Predict Projectile Path
27. Post Edit Change Property
28. Spawning Projectiles Locally
29. Hit Box Collision Type
30. Projectile Server-Side Rewind
31. Projectile Score Request
32. Limiting Server-Side Rewind
33. Swap Weapon Animation
34. Wrapping up Lag Compensation
35. Cheating and Validation
1. Return to Main Menu
2. Leaving the Game
3. Player Bookkeeping
4. Gaining The Lead
5. Spawning the Crown
6. Elim Announcements
7. Dynamic Elim Announcements
8. Head Shots
9. Projectile Head Shots
10. Head Shots for Server-Side Rewind
1. Teams
2. Teams Game Mode
3. Team Colors
4. Setting Team Colors
5. Preventing Friendly Fire
6. Team Scores
7. Updating Team Scores
8. Teams Cooldown Announcement
1. Capture the Flag
2. Holding the Flag
3. Picking up the Flag
4. Burdening the Flag Bearer
5. Dropping the Flag
6. Team Flags
7. Team Player Starts
8. Capture the Flag Game Mode
9. Select Match Type
10. Accessing our Subsystem
11. Teams and Capture the Flag Maps
1. Congratulations
2. Bonus Lecture