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UE5C++多人射击游戏课程 -16. Saving a Frame Package

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1. Introduction 2. About this Course 1. Multiplayer Concepts 2. Testing Multiplayer 3. LAN Connection 4. Online Subsystem 5. Online Sessions 6. Configure For Steam 7. Accessing the Online Subsystem 8. Creating a Session 9. Setup for Joining Game Sessions 10. Steam Regions 11. Joining the Session 12. Creating a Plugin 13. Creating our Own Subsystem 14. Session Interface Delegates 15. The Menu Class 16. Accessing our Subsystem 18. Create Session 19. Callbacks to our Subsystem Functions 20. More Subsystem Delegates 21. Join Sessions from the Menu 22. Tracking Incoming Players 24. Path to Lobby 25. Polishing the Menu Subsystem 2. Project Creation 5. Testing an Online Session 7. Assets 9. Retargeting Animations 10. Blaster Character 11. Camera and Spring Arm 12. Character Movement 13. Animation Blueprint 14. Seamless Travel and Lobby 15. Network Role 1. Weapon Class 2. Pickup Widget 3. Variable Replication 4. Equipping Weapons 5. Remote Procedure Calls 6. Equipped Animation Pose 7. Crouching 8. Aiming 9. Running Blendspace 10. Leaning and Strafing 11. Idle and Jumps 12. Crouch Walking 13. Aim Walking 14. Aim Offsets 15. Applying Aim Offsets 16. Pitch in Multiplayer 17. Using our Aim Offsets 18. FABRIK IK 19. Turning in Place 20. Rotate Root Bone 21. Net Update Frequency 22. Crouch Unequipped 23. Rotating Running Animations 24. Footstep and Jump Sounds 1. Projectile Weapon Class 2. Fire Montage 3. Fire Weapon Effects 4. Fire Effects in Multiplayer 5. The Hit Target 6. Spawning the Projectile 7. Projectile Movement Component 8. Projectile Tracer 9. Replicating the Hit Target 10. Projectile Hit Events 11. Bullet Shells 12. Shell Physics 2. Blaster HUD and Player Controller 3. Drawing the Crosshairs 4. Crosshair Spread 5. Correcting the Weapon Rotation 6. Zoom While Aiming 7. Shrink Crosshairs when Aiming 8. Change Crosshairs Color 9. Extending the Trace Start 10. Hitting the Character 11. Smooth Rotation for Proxies 13. Automatic Fire 14. Testing the Game 1. Game Framework 2. Health 3. Update Health in the HUD 4. Damage 5. Blaster Game Mode 6. Elim Animation 7. Respawning 8. Dissolve Material 9. Dissolving the Character 10. Dissolving with Curves 11. Disable Movement when Elimmed 12. Elim Bot 13. On Possess 14. Blaster Player State 15. Defeats 1. Weapon Ammo 2. Can Fire 3. Carried Ammo 4. Displaying Carried Ammo 5. Reloading 6. Reloading Combat State 7. Allowing Weapon Fire 8. Updating Ammo 9. Reload Effects 10. Auto Reload 1. Game Timer 2. Syncing Client and Server Time 3. Match State 4. On Match State Set 5. Warmup Timer 6. Updating Warmup Time 7. Custom Match States 8. Cooldown Announcement 9. Restart Game 10. Blaster Game State 1. Rocket Projectiles 2. Rocket Trails 3. Spawning Rocket Trails 4. Rocket Movement Component 5. Hit Scan Weapons 6. Beam Particles 7. Submachine Gun 8. Strap Physics 9. Shotgun 10. Weapon Scatter 11. Sniper Rifle 12. Sniper Scope 13. Grenade Launcher 14. Projectile Grenades 15. Reload Animations 16. Shotgun Reload 17. Weapon Outline Effect 18. Grenade Throw Montage 19. Weapon Attachment while Throwing Grenades 20. Grenade Assets 21. Showing the Attached Grenade 22. Spawning Grenades 23. Grenades in Multiplayer 24. Grenades in the HUD 1. Pickup Class 2. Ammo Pickups 3. Buff Component 4. Health Pickup 5. Healing the Character 6. Speed Buffs 7. Jump Buffs 8. Shield Bar 9. Updating the Shield 10. Shield Buffs 11. Pickup Spawn Point 12.Adding Spawn Points to the Level 13. Spawn Default Weapon 14. Secondary Weapon 15. Swap Weapons 16. Drop the Secondary Weapon 1. Lag Compensation Concepts 2. High Ping Warning 3. Local Fire Effects 4. Show the Widget Locally 5. Replicating Scatter 6. Replicating Shotgun Scatter 7. Shotgun Fire RPCs 8. Client-Side Prediction 9. Client-Side Predicting Ammo 10. Client-Side Predicting Aiming 11. Client-Side Predicting Reloading 12. Server-Side Rewind 13. Lag Compensation Component 14. Hit Boxes 15. Frame Package 16. Saving a Frame Package
17. Frame History 18. Rewinding Time 19. Interp Between Frames 20. Confirming the Hit 21. Score Request 22. Server-Side Rewind for Shotguns 23. Confirming Shotgun Hits 24. Shotgun Score Request 25. Requesting a Shotgun Hit 26. Predict Projectile Path 27. Post Edit Change Property 28. Spawning Projectiles Locally 29. Hit Box Collision Type 30. Projectile Server-Side Rewind 31. Projectile Score Request 32. Limiting Server-Side Rewind 33. Swap Weapon Animation 34. Wrapping up Lag Compensation 35. Cheating and Validation 1. Return to Main Menu 2. Leaving the Game 3. Player Bookkeeping 4. Gaining The Lead 5. Spawning the Crown 6. Elim Announcements 7. Dynamic Elim Announcements 8. Head Shots 9. Projectile Head Shots 10. Head Shots for Server-Side Rewind 1. Teams 2. Teams Game Mode 3. Team Colors 4. Setting Team Colors 5. Preventing Friendly Fire 6. Team Scores 7. Updating Team Scores 8. Teams Cooldown Announcement 1. Capture the Flag 2. Holding the Flag 3. Picking up the Flag 4. Burdening the Flag Bearer 5. Dropping the Flag 6. Team Flags 7. Team Player Starts 8. Capture the Flag Game Mode 9. Select Match Type 10. Accessing our Subsystem 11. Teams and Capture the Flag Maps 1. Congratulations 2. Bonus Lecture

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