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Blender机器人建模与动画 -11.10 - Refining Fish with Curves

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2.01 - Chapter Introduction 2.02 - What Makes a Robot 2.03 - Coming Up with Robot Ideas 2.04 - Sketching Ideas in Grease Pencil 2.05 - Modeling Techniques 3.01 - Chapter Introduction 3.02 - Blocking out Shapes 3.03 - Creating Panels 3.04 - Creating Hinges, Joins, and Lenses 3.05 - Creating Battery Packs and Heat Sink 3.06 - Adding Screws 3.07 - Adding Decals 3.08 - Building Up Details 3.09 - Boolean Troubleshooting 4.01 - Chapter Introduction 4.02 - Smooth Shading and Correcting Normals 4.03 - Creating an Edge, Dirt, and Roughness Mask 4.04 - Creating a Scratch Mask 4.05 - Creating a Plastic Material 4.06 - Grouping Nodes and Color Iterations 4.07 - Creating a Lens, Light, and Decal Material 4.08 - Adding a World Shader 4.09 - Adapting Materials for Cycles 5.01 - Chapter Introduction 5.02 - Preparing Mesh for Rig 5.03 - Creating the Armature 5.04 - Parenting Objects and Bones 5.05 - Setting Up Constraints 5.06 - Automating Motion with Drivers 5.07 - Organizing the Rig 6.01 - Chapter Introduction 6.02 - Blocking Animation 6.03 - Refining with Curves 6.04 - Using Wiggle Bones 6.05 - Baking Animation 6.06 - Animating the Camera 7.01 - Chapter Introduction 7.02 - Creating a Ground Plane 7.03 - Creating Plants and Rocks 7.04 - Scattering Plants and Rocks 7.05 - Lighting Setup 7.06 - Rendering Setup 7.07 - Compositing a Film Look 7.08 - Creating Reusable Assets 8.01 - Chapter Introduction 8.02 - Blocking out Shapes 8.03 - Creating SubD Body Shape 8.04 - Creating SubD Jet and Glass Dome 8.05 - Creating SubD Claw 8.06 - Using Array and Curves for Pipes 8.07 - Creating SubD Antenna 8.08 - Making the Fish 8.09 - Adding Panels to the Main Body 8.10 - Building up Main Body Details 8.11 - Building Up Jet Details 8.12 - Building up Dome Details 8.13 - Adding Screws 8.14 - Effects Modeling 8.15 - Making a Battery Prop 9.01 - Chapter Introduction 9.02 - Adding Asset Library Materials 9.03 - Setting up a Fish 9.04 - Setting up Glass and Water 9.05 - Setting up Jet Exhaust 9.06 - Setting up Control Panel 9.07 - Setting up Battery Materials 10.01 - Chapter Introduction 10.02 - Preparing Mesh for Rig 10.03 - Creating the Deform Rig 10.04 - Attaching Elements to Bones 10.05 - Creating Claw Grabber and Jet Control Rigs 10.06 - Creating Claw Curve Control Rig 10.07 - Fixing Claw Arm with Geometry Nodes 10.08 - Creating a Bubble Effect 10.09 - Creating Water Ripples 10.10 - Automating Exhaust and Lights 10.11 - Setting up Wiggle Bones 10.12 - Organizing the Rig 10.13 - Test and Fix the Rig 11.01 - Chapter Introduction 11.02 - Scene Layout 11.03 - Looping Terrain 11.04 - Blocking Animation 11.05 - Blocking Claw Animation 11.06 - Blocking Fish Animation 11.07 - Refining Bot with Curves 11.08 - Refining Jets with Curves 11.09 - Refining Claw with Curves 11.10 - Refining Fish with Curves
11.11 - Baking Wiggle Bones 11.12 - Viewport Look Compositing

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