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Blender旗舰教程 -8. Snapping options

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1. Introduction 2. How to study this course. A quick look at the projects 3. Installing Blender 1. Blender interface. Moving around. Transforming objects 2. 3D Mesh Elements. Building blocks of a 3D model 3. Country house. Modeling 1 4. Country house. Modeling 2 5. Country house. Modeling 3 6. Material basics 7. Texture basics 8. Country house. Applying Materials 9. Country house. Growing Grass 10. Getting free assets from BlenderKit 11. Country house. Lighting and Rendering 1. Blender interface basics 2. Overview of editors 3. Properties editor 4. Blender Preferences 5. Viewport Shading options 6. Customizing and saving startup file 7. Navigation in the 3D viewport 8. Walk and Fly navigation. Recording the Camera while walking or flying 9. Tools. Transform Tools and Shortcuts 10. Work modes - Workshops 11. Asset Browser 12. Scene optimization. Do these and Blender will never crash again 1. Object types general overview 2. Object origin 3. Important options in Object Menu. Cleaning up the blend file 4. Objects and Object data. Object and Object data Properties 5. Correct Collection Instancing. Make Instances Real 6. Transform orientations 7. Transform Pivot point 8. Snapping options
9. Proportional editing 1. Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut 2. Edit mode tools 2 3. Selecting mesh elements 4. Deleting mesh elements 5. Overview of Add and Mesh menus 6. Normals 7. Mesh clean up 8. Vertex tools 9. Edge tools 10. Face tools 11. Top 5 modeling problems beginners face 12. Curves and text objects. SVG 13. Vertex Groups. Weight Painting 14. Shape Keys 15. Color Attributes. Vertex Painting 1. Modeling the chair 2. Modeling the table 3. Modeling the dishes 4. UV Unwrapping. Applying Materials and textures 5. Texturing the models. Better background lighting 1. Modeling a simple Axe 2. Modeling a more Complex Axe 3. Modeling a sharp something (weapon) 4. Modeling the Sword 1 5. Modeling the Sword 2 6. Texturing the Simple Axe. Texture Painting 7. Baking Simple Axe Textures to Image files. 8. Texturing Painting the Sword 1. Modeling 1 2. Modeling 2 3. Modeling 3 4. Modeling 4 5. Modeling 5. Finished 6. Shading 1. UV Unwrapping 1 7. Shading 2. UV Unwrapping 2 8. Shading 2. UV Unwrapping 3. Finished 9. Shading 4. Texture Painting 1 10. Shading 4. Texture Painting 2. Finished 11. Shader Setup. World and Lighting Setup. Final Notes 1. Intro to Shading, Lighting and Rendering in Blender 2. Intro to shading and materials 3. Material Properties 4. Node based Shader editor 5. What nodes we have 6. Most common Shader nodes 7. Node Wrangler Shortcuts 8. Principled BSDF 9. Principled Volume 10. Glass shader in Cycles 11. Glass shader in Eevee 12. Power of black and white 13. Textures in Blender 14. Common Procedural textures 15. Using image textures. Texture maps 16. Image texture node options 17. Movie Texture 18. ColorRamp node 19. Bump node 20. UV Reference 1. UV Maps. Unwrapping and editing UVs 21. UV reference 2. Workflows. Rules. Editing options 22. UDIMs Lets learn everything 23. Bake procedural textures to image textures 24. Generating Edge wear. Dirt built up effects 25. Packing or Embedding texture files into blend or fbx files 26. Copying Assigning Linking Duplicating materials. Selecting by materials 1. Intro to lighting. rendering. render and camera options 2. Rendering quick demo 3. Basics of lighting. Light sources 4. Global illumination (GI) or Indirect lighting 5. Light objects in Cycles 6. Light objects in Eevee 7. World properties in Cycles. Environment texture. Nishita sky 8. Rendering with Cycles. Most important options 9. Eevee render engine. Most important options 10. Bake indirect light in Eevee 15. Render animations 16. Viewport rendering 17. Noise reduction and faster rendering tips in Cycles 18. Shadow caustics 19. Lights with nodes. IES Textures 20. How to use the Shadow Catcher 21. Using Mist Pass. Denoise and Defocus in Compositing to fake effects 1. Intro. Common modifier properties. Important rules 2. Modifier Tools addon 3. Array 4. Bevel 5. Boolean 6. Build 7. Decimate 8. Mirror 9. Screw 10. Skin 11. Solidify 12. Subdivision Surface 13. Triangulate 14. Wireframe 15. Curve 16. Displace 17. Hook 18. Lattice 19. Shrinkwrap 20. Simple Deform 21. Surface Deform 22. Wave 23. Vertex Weight Proximity 24. Weighted Normal 1. Intro 2. BlenderKit 3. Import Images as Planes 4. Carver 5. Bool Tool 6. Cell Fracture 7. A.N.T Landscape 8. Sapling Tree Gen 9. How to use Quixel Bridge with Blender 10. Botaniq. Paid addon for Trees and Vegetation 11. Get more addons for Blender 1. Using AI to generate reference images 2. Modeling 1. Creating the general shape of the door 3. Modeling 2 4. Modeling 3. Rounded edges. Pipes and other details 5. Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders 6. Modeling 5. Door details. Refinements. Finish 7. Modeling the environment 8. Lighting the scene 9. Applying materials. Final render 10. Better materials by Texture painting and better shader setup 1. Intro. Hair Emission. Render 2. Strand type. Material. Viewport display. Children 3. Hair shape. Forces. Windy Grass field. Texture 1. Modeling 1. The Stock 2. Modeling 2. Stock connection 3. Modeling 3. The Grip or Handle 4. Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only] 5. Modeling 5. Reciever or Chamber 2 6. Modeling 6. The Magazine 7. Modeling 7. The Sight or Scope 8. Modeling 8. The 2nd Grip. Barrel cover. 9. Modeling 9. The Barrel. 10. Modeling 10. Finish 11. Shading 1. Initial material setup. UV Unwrappiing 12. Achieving consistent texture detail 13. Baking Texture Masks (Important but Optional) 14. Shading 4. Painting textures. Most Important Concepts and Tricks 15. Shading 5. Creating Other Materials 16. Shading 6. Final notes 17. Quick Scene Setup and Render 1. Intro. Tools overview 2. Shortcuts. Most common brushes. Generate. Contrast. Transform brushes 3. All the other Brushes and Tools 4. Mask Tools and Auto Masking 5. Brush settings overview 6. Dynamic Topology. Magic Button 7. Remesh. Quad Remesh. Symmetry 8. Retopology. Intro. Setup and Manual Retopo 9. Speed Up your Retopo with addons 10. Multires Modifier in Sculpting 11. Bake Multires details to Normal map 1. Project Intro 2. Sculpting 1. Basic bust shape 3. Sculpting 2. Face enhancement. Ear started 4. Sculpting 3. The ears. Face enhancement. Finish 5. Sculpting. Important final notes 6. Retopology demo 1. Face retopology 7. Retopology demo 2. Ear retopology. Finish 8. Capturing and sculpting fine details with Multires modifier 9. UV unwrapping. Baking Normal map. Texture painting 10. Eye texture. Hair growth 11. Project Summary 12. Using Mixamo animations 1. Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc. 2. Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc. 3. Simulations and Physics in Blender. Overview and Examples 4. Geometry Nodes. Quick overview. Example projects 5. Grease Pencil. Quick overview. Example projects 6. VFX and Compositing. Overview and practical example

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