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Blender旗舰教程 -11. Shading 1. Initial material setup. UV Unwrappiing
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1. Introduction
2. How to study this course. A quick look at the projects
3. Installing Blender
1. Blender interface. Moving around. Transforming objects
2. 3D Mesh Elements. Building blocks of a 3D model
3. Country house. Modeling 1
4. Country house. Modeling 2
5. Country house. Modeling 3
6. Material basics
7. Texture basics
8. Country house. Applying Materials
9. Country house. Growing Grass
10. Getting free assets from BlenderKit
11. Country house. Lighting and Rendering
1. Blender interface basics
2. Overview of editors
3. Properties editor
4. Blender Preferences
5. Viewport Shading options
6. Customizing and saving startup file
7. Navigation in the 3D viewport
8. Walk and Fly navigation. Recording the Camera while walking or flying
9. Tools. Transform Tools and Shortcuts
10. Work modes - Workshops
11. Asset Browser
12. Scene optimization. Do these and Blender will never crash again
1. Object types general overview
2. Object origin
3. Important options in Object Menu. Cleaning up the blend file
4. Objects and Object data. Object and Object data Properties
5. Correct Collection Instancing. Make Instances Real
6. Transform orientations
7. Transform Pivot point
8. Snapping options
9. Proportional editing
1. Edit mode tools 1. Extrude. Bevel. Inset faces. Loopcut
2. Edit mode tools 2
3. Selecting mesh elements
4. Deleting mesh elements
5. Overview of Add and Mesh menus
6. Normals
7. Mesh clean up
8. Vertex tools
9. Edge tools
10. Face tools
11. Top 5 modeling problems beginners face
12. Curves and text objects. SVG
13. Vertex Groups. Weight Painting
14. Shape Keys
15. Color Attributes. Vertex Painting
1. Modeling the chair
2. Modeling the table
3. Modeling the dishes
4. UV Unwrapping. Applying Materials and textures
5. Texturing the models. Better background lighting
1. Modeling a simple Axe
2. Modeling a more Complex Axe
3. Modeling a sharp something (weapon)
4. Modeling the Sword 1
5. Modeling the Sword 2
6. Texturing the Simple Axe. Texture Painting
7. Baking Simple Axe Textures to Image files.
8. Texturing Painting the Sword
1. Modeling 1
2. Modeling 2
3. Modeling 3
4. Modeling 4
5. Modeling 5. Finished
6. Shading 1. UV Unwrapping 1
7. Shading 2. UV Unwrapping 2
8. Shading 2. UV Unwrapping 3. Finished
9. Shading 4. Texture Painting 1
10. Shading 4. Texture Painting 2. Finished
11. Shader Setup. World and Lighting Setup. Final Notes
1. Intro to Shading, Lighting and Rendering in Blender
2. Intro to shading and materials
3. Material Properties
4. Node based Shader editor
5. What nodes we have
6. Most common Shader nodes
7. Node Wrangler Shortcuts
8. Principled BSDF
9. Principled Volume
10. Glass shader in Cycles
11. Glass shader in Eevee
12. Power of black and white
13. Textures in Blender
14. Common Procedural textures
15. Using image textures. Texture maps
16. Image texture node options
17. Movie Texture
18. ColorRamp node
19. Bump node
20. UV Reference 1. UV Maps. Unwrapping and editing UVs
21. UV reference 2. Workflows. Rules. Editing options
22. UDIMs Lets learn everything
23. Bake procedural textures to image textures
24. Generating Edge wear. Dirt built up effects
25. Packing or Embedding texture files into blend or fbx files
26. Copying Assigning Linking Duplicating materials. Selecting by materials
1. Intro to lighting. rendering. render and camera options
2. Rendering quick demo
3. Basics of lighting. Light sources
4. Global illumination (GI) or Indirect lighting
5. Light objects in Cycles
6. Light objects in Eevee
7. World properties in Cycles. Environment texture. Nishita sky
8. Rendering with Cycles. Most important options
9. Eevee render engine. Most important options
10. Bake indirect light in Eevee
15. Render animations
16. Viewport rendering
17. Noise reduction and faster rendering tips in Cycles
18. Shadow caustics
19. Lights with nodes. IES Textures
20. How to use the Shadow Catcher
21. Using Mist Pass. Denoise and Defocus in Compositing to fake effects
1. Intro. Common modifier properties. Important rules
2. Modifier Tools addon
3. Array
4. Bevel
5. Boolean
6. Build
7. Decimate
8. Mirror
9. Screw
10. Skin
11. Solidify
12. Subdivision Surface
13. Triangulate
14. Wireframe
15. Curve
16. Displace
17. Hook
18. Lattice
19. Shrinkwrap
20. Simple Deform
21. Surface Deform
22. Wave
23. Vertex Weight Proximity
24. Weighted Normal
1. Intro
2. BlenderKit
3. Import Images as Planes
4. Carver
5. Bool Tool
6. Cell Fracture
7. A.N.T Landscape
8. Sapling Tree Gen
9. How to use Quixel Bridge with Blender
10. Botaniq. Paid addon for Trees and Vegetation
11. Get more addons for Blender
1. Using AI to generate reference images
2. Modeling 1. Creating the general shape of the door
3. Modeling 2
4. Modeling 3. Rounded edges. Pipes and other details
5. Modeling 4. Boolean n Knife Cuts. More Pipes. Pipe holders
6. Modeling 5. Door details. Refinements. Finish
7. Modeling the environment
8. Lighting the scene
9. Applying materials. Final render
10. Better materials by Texture painting and better shader setup
1. Intro. Hair Emission. Render
2. Strand type. Material. Viewport display. Children
3. Hair shape. Forces. Windy Grass field. Texture
1. Modeling 1. The Stock
2. Modeling 2. Stock connection
3. Modeling 3. The Grip or Handle
4. Modeling 4. Corrections. The Trigger. Reciever 1 [Timelapse Only]
5. Modeling 5. Reciever or Chamber 2
6. Modeling 6. The Magazine
7. Modeling 7. The Sight or Scope
8. Modeling 8. The 2nd Grip. Barrel cover.
9. Modeling 9. The Barrel.
10. Modeling 10. Finish
11. Shading 1. Initial material setup. UV Unwrappiing
12. Achieving consistent texture detail
13. Baking Texture Masks (Important but Optional)
14. Shading 4. Painting textures. Most Important Concepts and Tricks
15. Shading 5. Creating Other Materials
16. Shading 6. Final notes
17. Quick Scene Setup and Render
1. Intro. Tools overview
2. Shortcuts. Most common brushes. Generate. Contrast. Transform brushes
3. All the other Brushes and Tools
4. Mask Tools and Auto Masking
5. Brush settings overview
6. Dynamic Topology. Magic Button
7. Remesh. Quad Remesh. Symmetry
8. Retopology. Intro. Setup and Manual Retopo
9. Speed Up your Retopo with addons
10. Multires Modifier in Sculpting
11. Bake Multires details to Normal map
1. Project Intro
2. Sculpting 1. Basic bust shape
3. Sculpting 2. Face enhancement. Ear started
4. Sculpting 3. The ears. Face enhancement. Finish
5. Sculpting. Important final notes
6. Retopology demo 1. Face retopology
7. Retopology demo 2. Ear retopology. Finish
8. Capturing and sculpting fine details with Multires modifier
9. UV unwrapping. Baking Normal map. Texture painting
10. Eye texture. Hair growth
11. Project Summary
12. Using Mixamo animations
1. Animation 1. Fundamentals. Timeline. Ways. FPS. Actions etc.
2. Animation 2. Constraints. Skeleton. Rigging. Naming. Weights. Pose Library etc.
3. Simulations and Physics in Blender. Overview and Examples
4. Geometry Nodes. Quick overview. Example projects
5. Grease Pencil. Quick overview. Example projects
6. VFX and Compositing. Overview and practical example